The building is structured as a central organization, whose programmatic core is the auditorium, and which, mediated by a circulatory bellows, deploys leisure and educational programs on the perimeter. The public programs of general access deploys in the outer ring of the ground floor, towards the Rodrigo Bueno neighborhood, the access, the bar and the library, with semi-covered areas extend the programs to the exterior.
The exhibition areas, both covered and semi-covered, are located towards the Ecological Reserve. Located in the center of the building, the auditorium has a permeable perimeter enclosure system that can be opened expanding its spatiality, extending its interior to the spaces of the entrance hall, the library and the exhibition hall. This modality enhances the use of the auditorium and makes a dynamic space that supports multiple uses even more flexible and expandable.
The building generates series of expansions both on the ground floor and on the top floor. The expansions are understood as extensions of the quality of the interior space in semi-covered and uncovered spaces. In the case of the library, the expansion is the connection with the bar, giving the possibility of the appearance of a hybrid space where the activities of both programs can be integrated.
The building is structured as a central organization, whose programmatic core is the auditorium, and which, mediated by a circulatory bellows, deploys leisure and educational programs on the perimeter. The public programs of general access deploys in the outer ring of the ground floor, towards the Rodrigo Bueno neighborhood, the access, the bar and the library, with semi-covered areas extend the programs to the exterior.
The exhibition areas, both covered and semi-covered, are located towards the Ecological Reserve. Located in the center of the building, the auditorium has a permeable perimeter enclosure system that can be opened expanding its spatiality, extending its interior to the spaces of the entrance hall, the library and the exhibition hall. This modality enhances the use of the auditorium and makes a dynamic space that supports multiple uses even more flexible and expandable.
The building generates series of expansions both on the ground floor and on the top floor. The expansions are understood as extensions of the quality of the interior space in semi-covered and uncovered spaces. In the case of the library, the expansion is the connection with the bar, giving the possibility of the appearance of a hybrid space where the activities of both programs can be integrated.

Tetris 2.0
Heriot-Watt University Dubai
Architecture Program
Architecture Design Studio 4
2025
Studio Lead Rana el-Dabaa
Studio Co-Lead and tutor Santiago Miret
Students Yola Ajluni, Nikolay Petrichenko, Maya Abu Samra, Halimah Sameer, Aina Shamsudeen Koothradan.
Tetris is a modular problem-solving video game developed by Alexey Pajitnov in 1985, it uses seven unique geometric playing pieces, each made up of four squares. The player needs to think strategically and apply some transformation form-finding rules such as rotating, moving, and dropping the Tetriminos that fall into the rectangular Matrix at increasing speeds.
From the architectural design perspective, this mainly aims to build up your design in a way that links the gaps and connects different types of blocks by applying several iterations to fit the needs of each layer.